35#include "src/include/jazz_bebop.h"
38#ifndef INCLUDED_JAZZ_CATCH2
39#define INCLUDED_JAZZ_CATCH2
41#include "src/catch2/catch.hpp"
47#ifndef INCLUDED_JAZZ_BEBOP_CONCEPT
48#define INCLUDED_JAZZ_BEBOP_CONCEPT
72 std::map<stdName, std::string>
game;
Space: The Bebop object that belongs to a hierarchy.
Definition space.h:76
BaseAPI: The parent of API and Core.
Definition base_api.h:122
Concept.
Definition concept.h:65
std::map< stdName, std::string > game
An attribute that is a map of names to other Spaces or strings.
Definition concept.h:72
~Concept()
Concept: Destructor.
Definition concept.cpp:58
The Bop compiler.
Definition bebop.cpp:115
Concepts: A tree of Snippets with support fro blending that populates a semantic space.
Definition concept.cpp:39
Concept * pConcept
A pointer to a Concept.
Definition concept.h:75